So much has happened in so little time! As we arrived home from London and the BAFTAs with Daniel and Jonas two weeks ago, just days later we set sail for San Francisco and GDC. We had no less than 4 nominations for DEVICE 6 in the IGF awards (+2 honourable mentions, which makes us the first studio in the history of IGF to have a presence in every category), 2 nominations for in the Game Developer’s Choice Awards, 5 nominations in the Pocketgamer awards as well as the IMGA, for both DEVICE 6 and Year Walk (CRAZY!).
While our week was actually just meeting old and new wonderful friends, we also had a demo-kiosk at the IGF pavillion to setup and attend. But truth to be told, we didn’t attend it that much, instead we stood from a distance and spied and took photos. In the previous two years we had just demoed our games, but this time we wanted to make something a little more special, so we had decided to create an analog version of the game that we called the DEVICE 6 IGF TEST KIOSK. Basically, the visitors would have to find clues in printed text snippets, three-dimensional lenticular images, fake plastic iPhones (Yes, that’s a thing) with printed text insert, a mysterious box with an audio device that would play a sound when a button was pushed, and loads of (fake?) lenses and microphones bugging the booth. Solving the puzzle by inspecting this and looking in unsuspected places would eventually lead visitors to a secret webpage.
One of the funniest things for us (in hindsight that is, we were quite upset when we found out), was that we got a Booth Violation Notice for covering up logos with our big print piece. Some of the more friendly arrangers helped us sort it out, and we ended up doing some modifications to our kiosk which actually made it a whole lot better. Check out the gallery below to see some pics of the thing in action!
Joystiq actually covered our odd installation, and posted this video:
One of the biggest events was of course to win an IGF award for DEVICE 6’s Audio. We decided that the award belonged to Daniel Olsén, and left it with him in San Francisco. BUT! We also won an IMGA for Excellence In Art Design for Year Walk, so we got to keep one award at least.
As if all of this and the huge feature in the App Store weren’t enough, when we came home we found out that DEVICE 6 HAD SOLD 200.000 (TWO HUNDRED THOUSAND!) COPIES ON THE APP STORE. Wow.
So, to round it off, we really just want to thank everyone that has played and helped making our strange little text-map-meta-game-adventure-thing into a huge success for us. We, honestly, could’ve never believed it would reach so many people.
So from the bottom of our tiny fragile hearts,