Touch Arcade just posted some impressions of our little game Bumpy Road. They seem to like it.
…after playing around with the game for the past few days I’m even more impressed with the mechanic in practice. It works just like you would expect it to from watching the video, and the springy response of the ground manipulation makes for an interesting take on platforming.
We’ve not shown you much from Memory Lane, so here’s a little something from Touch Arcade about that:
In addition, there are also special “memories” you can collect, which are photos that unlock in a gallery and tell you the life story of the couple riding in the car. There’s just something endearing about these characters and the entire game in general, and I find myself looking forward to learning more about their lives by collecting photos, which is a unique attachment to have for an endless-style game.
This is how the Bumpy Road icon looks on an iPhone.
Bumpy Road’s endless mode called “Evergreen Ride” consists of these things we call segments. Think of them as small levels that automatically scrolls by.
The longer you play, the harder levels will appear.
We just finished the 200th segment of Evergreen Ride.
Here’s a few of them:
Because we have so many now, every session will be unique!
Today is a very special day – We’re super happy to announce Bumpy Road for Game Boy!
We’re huge fan of the original Game Boy and it’s fantastic monochrome screen, and this project is the proof of our love for the big old brick. Here are the first screens:
Working with the restrictions of 20 year old hardware have been difficult, but it’s been a really cool learning process. Let me tell you, making something look nice with only four colors at your disposal is harder than it sounds. And I’m guessing Gordon has got a few new grey hairs from coding in assembly language…
Another challenge has of course been to make the music with only four audio channels. Please have a listen to this music sample of the Bumpy Road theme:
So, now you’re wondering how to get this.
These are the options we are looking at now:
1. Physical cartridge. We’re discussing this with two factories at the moment. We’ll be needing lots of pre-orders to make this happen.
2. Getting it on the virtual console on 3DS. This makes so much sense, but we’re not sure on the big N’s stand on bringing new games to the service.
3. Offering the ROM for download on the site.
It’s going to be a bumpy road, but just hold tight and we’ll let you know how you’ll be able to get your hands on this black & white Simogo love child!